SPH Sampling and its applications in Computer Graphics


Date
Oct 8, 2020 00:00 AM

A talk (now a bit old) talking about our work on using Smoothed Particle Hydrodynamics for Blue Noise sampling. I’ll talk about the advantages and disadvantages of using this method, along with applications and future research directions. There is also an introduction to SPH in there too.

The slides for this talk can be viewed here.

Richard Southern
Richard Southern
Lead Developer, Katana

Leader, Graphics Researcher, Software Engineer

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