A talk about our work on using Smoothed Particle Hydrodynamics for Blue Noise sampling.
In this talk I discuss the use of the Particle In Cell method and it's use in contemporary Visual Effects.
The effect of sampling on the simulation of dissolution and erosion
In this paper we present a physically-based model for simulating realistic interactions between liquid droplets in an efficient manner.
A method for simulating dissolution and erosion
A survey of adaptive motion synthesis techniques
We present a theory for motion primitive adaptation derived from robotics
We present a novel method to simulate the phenomenon of skin sliding in real-time by remeshing the surface based on a parameter space resampling.