An implementation of N-Dimensional Moving Least Squares on point clouds in C++.
A recursive implementation of N-Dimensional Catmull Rom spline interpolation for general scalar fields in C++.
FDM is a linear method, commonly used in engineering, which provides stable parameterizations for Computer Graphics applications.
We present a novel method to simulate the phenomenon of skin sliding in real-time by remeshing the surface based on a parameter space resampling.