An implementation of N-Dimensional Moving Least Squares on point clouds in C++.
A recursive implementation of N-Dimensional Catmull Rom spline interpolation for general scalar fields in C++.
A cage-based method for transfering muscles between characters.
A statistical method to identify key deformation anchors
FDM is a linear method, commonly used in engineering, which provides stable parameterizations for Computer Graphics applications.
I present a method to reconstruct a surface representation from a a set of EBF's, and in addition present an efficient top-down method to build an EBF representation from a point cloud representation of a surface. I also discuss the advantages and disadvantages of this approach.
A physics based model of for facial animation.
We present a novel method to simulate the phenomenon of skin sliding in real-time by remeshing the surface based on a parameter space resampling.
We present a framework for real-time view-dependent refinement, and adapt it to the task of browsing large model repositories on the Internet.