CUDA

Blue Noise Sampling using an SPH-based Method

A novel method for generating blue noise sampling using a fluid simulation framework

GPU Accelerated Domain Decomposition

A simple CUDA accelerated solver for general dimensional n-body problems. Currently only the conjugate gradient method has been implemented, but more will soon follow.

Creation and control of real-time continuous level of detail on programmable graphics hardware

We present a new structure, the g-mesh, which greatly simplifies the implementation of continuous level of detail in large scenes.