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CUDA
Blue Noise Sampling using an SPH-based Method
A novel method for generating blue noise sampling using a fluid simulation framework
GPU Accelerated Domain Decomposition
A simple CUDA accelerated solver for general dimensional n-body problems. Currently only the conjugate gradient method has been implemented, but more will soon follow.
Creation and control of real-time continuous level of detail on programmable graphics hardware
We present a new structure, the g-mesh, which greatly simplifies the implementation of continuous level of detail in large scenes.
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