The effect of sampling on the simulation of dissolution and erosion
A novel method for generating blue noise sampling using a fluid simulation framework
A survey of adaptive motion synthesis techniques
We present a theory for motion primitive adaptation derived from robotics
A cage-based method for transfering muscles between characters.
An experiment in virtual reality to identify the role of group affiliation in the bystander effect
A statistical method to identify key deformation anchors
We present a novel method to simulate the phenomenon of skin sliding in real-time by remeshing the surface based on a parameter space resampling.
We present a new structure, the g-mesh, which greatly simplifies the implementation of continuous level of detail in large scenes.