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Energy-based dissolution simulation using SPH sampling

The effect of sampling on the simulation of dissolution and erosion

Blue Noise Sampling using an SPH-based Method

A novel method for generating blue noise sampling using a fluid simulation framework

Adaptive Motion Synthesis for Virtual Characters - A Survey

A survey of adaptive motion synthesis techniques

Motion Adaptation With Motor Invariant Theory

We present a theory for motion primitive adaptation derived from robotics

Automatic cage construction for retargeted muscle fitting

A cage-based method for transfering muscles between characters.

Bystander Responses to a Violent Incident in an Immersive Virtual Environment

An experiment in virtual reality to identify the role of group affiliation in the bystander effect

Motion-Sensitive Anchor Identification of Least-Squares Meshes from Examples

A statistical method to identify key deformation anchors

Fast simulation of skin sliding

We present a novel method to simulate the phenomenon of skin sliding in real-time by remeshing the surface based on a parameter space resampling.

Creation and control of real-time continuous level of detail on programmable graphics hardware

We present a new structure, the g-mesh, which greatly simplifies the implementation of continuous level of detail in large scenes.