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Physically-based Droplet Interaction

In this paper we present a physically-based model for simulating realistic interactions between liquid droplets in an efficient manner.

A Particle-based Dissolution Model using Chemical Collision Energy

A method for simulating dissolution and erosion

The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality

A study of the effect of projector displays on the bystander experiment

Adaptive Physics–Inspired Facial Animation

A physics based model of for facial animation.

A Stateless Client for Progressive View-dependent Transmission

We present a framework for real-time view-dependent refinement, and adapt it to the task of browsing large model repositories on the Internet.